Negative outcomes evoke cyclic irrational decisions in Rock, Paper, Scissors

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Negative outcomes evoke cyclic irrational decisions in Rock, Paper, Scissors

Rock, Paper, Scissors (RPS) represents a unique gaming space in which the predictions of human rational decision-making can be compared with actual performance. Playing a computerized opponent adopting a mixed-strategy equilibrium, participants revealed a non-significant tendency to over-select Rock. Further violations of rational decision-making were observed using an inter-trial analysis wher...

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Dynamical mechanisms that can stabilize the coexistence or diversity in biology are generally of fundamental interest. In contrast to many two-strategy evolutionary games, games with three strategies and cyclic dominance like the rock-paper-scissors game (RPS) stabilize coexistence and thus preserve biodiversity in this system. In the limit of infinite populations, resembling the traditional pi...

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Using DSHM to Model Paper, Rock, Scissors

Dynamically Structured Holographic Memory (DSHM) is architecture for modeling memory. It was originally designed to account for long-term memory alone. However, the current model of Paper, Rock, Scissors (PRS) play (and Rock=2 PRS play) provides evidence that DSHM can be used to model tasks where the truth of facts change quickly and dynamically.

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ژورنال

عنوان ژورنال: Scientific Reports

سال: 2016

ISSN: 2045-2322

DOI: 10.1038/srep20479